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    Compiling into an .msi

    I'm writing this down for anyone who wants to make an .msi on their own, and for future me.
    You don't have to do this step if you want to test/run your local build. You only need this if you want to distribute your version.

    Requirements

    • Wixtools
    • Visual Studio
    • Wixtools Visual Studio Extension

    Once Wixtools is installed it is recommended to add their root folder to your path.

    Compiling the .wixproj

    Once you have installed the Extension, you are now able to load in any .wixproj.
    If you did not add any AudioSources, it is pretty easy to compile. Set your environment to Release, and go to Build -> Build Solution. Once that is finished, you can Build the AudioBandInstaller project.

    You will find your .msi in src/AudioBandInstaller/bin/Release/.

    However, if you add a new AudioSource, you have to do some extra setup to make sure the .msi accounts for your new AudioSource. The steps aren't too hard though, just make sure you don't miss any:

    • Run powershell.exe -File tools/patchinstaller.ps1 MAJOR_VERSION MINOR_VERSION PATCH_VERSION from the root of the folder
    • Add YourAudioSourcePath as a constant to the <DefineConstants> tag inside of .wixproj
    • Add a <HeatDirectory> tag inside of .wixproj for your AudioSource
    • Add a project reference to your AudioSource
    • Add a <Feature> tag inside of Product.wxs for your AudioSource

    The XXXHeatGenerated.wxs files you see should be automatically generated, if not, also run while inside your AudioSource folder: heat project XXXAudioSource.csproj -ag -pog Binaries -template fragment -out ../AudioBandInstaller/XXXHeatGenerated.wxs

    From what I understand, Heating Files is just a way to tell the project where to get all the correct files from.

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